Time and being away
One clock runs for every player, at real speed. An hour in the game is an hour. Nothing can be skipped, and no minute of the day is worth more than another.
While you are away
Section titled While you are away| What happens | |
|---|---|
| Vehicles | keep driving their routes |
| Producers | make goods until their storage is full, then stop without loss |
| Markets | use up their stock, while other companies sell and prices move |
| Workshops | sell and pay wages at each settlement |
| Housing | pays rent and wears |
| Lots | expire, and the days to collect run |
Nothing is capped by a timer. What limits your earnings while you are away is room: the storage of a site, the capacity of a vehicle, the stock a market takes.
Coming back
Section titled Coming backThe first screen after an absence is a card that sums it up: sales, revenue, wages and upkeep, parked vehicles, full sites. Each alert has a button that leads to its place. The history lists every stop of every vehicle for the last 30 days.
Dormancy
Section titled DormancyA company that nobody opened for 14 days goes dormant at its next settlement. Its vehicles park at their next stop, its sites fill and stop, and nothing is charged. When you sign in again, everything starts from where it stood, and the card explains the pause.
The cash floor
Section titled The cash floorA company cannot fall forever. Its cash stops at -€10,000. See Money and the day.
Day and night
Section titled Day and nightSites do less at night, by the local time of their place. See Day, night and upgrades.
Seasons
Section titled SeasonsProducers follow the calendar: more in August and September, less in January and February. See Sites.