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Your first hour

You sign in, pick how your company starts and where, and your first vehicle is on the road within two minutes. This page follows that hour.

You pick one of three starts. Each is worth about the same. A start is taken once and cannot be changed later.

Start You get Your first minutes
Farmer €38,000, a farm with 6.0 t of grain and a pickup loaded with 2.0 t The pickup leaves at once and sells its load at the town market. The farm keeps growing.
Dispatcher €36,000, a small depot as your yard, 2 pickups and the node dispatch desk One pickup is under way with freight of a freight job. You send the other one to a job or a rush order.
Founder €82,000 and nothing else You build your first site and buy your first vehicle yourself. Your first producing site starts with 6.0 t of its good.

The farmer is the gentle start: it shows the whole loop without a decision. The dispatcher earns from jobs and owns no site that produces. The founder is for players who know what they want to build.

You can start in any of the 194 towns with a market. The start panel lists up to 3 towns near you, none further away than 150 km. It is a hint. Click any town on the map to pick it.

For a farmer each town states the grain price it pays a new company. For a dispatcher it states the first freight job of the day.

Your town sets your home region. You can build in every region later.

A farmer picks one of up to 3 spots for the farm. Each spot states its drive to the market, as in "5 min to the market, 3.2 km". The game looks for spots 2 min to 5 min from the market, so your first sale comes fast.

The pickup of a farmer starts loaded and leaves when you start. When it arrives, it sells its 2,000 kg of grain at the price of that moment.

In a town of 50,000 inhabitants at its starting stock that sale pays €324, and the price drops from €0.163/kg to €0.161/kg. Your load moved the market. Markets and prices explains how.

The vehicle then drives back, loads again and repeats its route on its own.

For your first 7 days a town pays you at least 80% of the base price of a good, for the first 30 t you sell per day. A full town cannot ruin your first week. After that you are paid the price of the board like everyone else.

The guide is a card in the Overview. It names one quest at a time, says how the quest is done and opens the right place with "Show me". Its six quests can be done in any order.

QuestHowReward
First saleGive a vehicle a route that sells a load at a market, or deliver a job.€500, 2 RP
Rush jobOpen the jobs, take a rush order of a town and deliver it.€800, 3 RP
Second townSell a load or deliver a job at a second market.€1,000, 3 RP
FreightOpen the jobs, take a freight job and deliver its freight.€1,000, 3 RP
Second vehicleBuy a second vehicle for one of your sites.€1,500, 4 RP
First researchSpend research points on your first node of the research tree.€1,000, 5 RP

The guide pays €5,800 and 20 RP in all. The first node of a branch costs 5 RP to 40 RP, so your first research falls inside this hour.

  1. Buy a second vehicle. A farm grows 4.0 t per hour. One pickup on a short route moves most of it, a longer route does not. See Vehicles.
  2. Sell in a second town. Your first town fills up within days and pays less. The route editor shows what each market pays now.
  3. Take a rush order. Every town near your sites posts one per hour. It pays a premium and takes a few minutes. See Jobs and rush orders.
  4. Research your first node. Light fleet and Dispatch desk are the cheapest. See the Research tree.
  5. Pick a path. Four rows of quests open after your first node: hauler, producer, trader and builder.