Glossary
The game uses each of these words for one thing. They are grouped by topic. Use the search to find a word.
Company and money
Section titled Company and moneyCompany
Section titled CompanyWhat you run. One account holds one company. It owns sites and vehicles and has cash. See Other players.
The money your company can spend now, in whole euros. It can fall below zero, down to a floor. See Money and the day.
Revenue
Section titled RevenueWhat you earn by moving goods: sales, the pay of jobs and of rush orders. Only revenue earns research points. See Money and the day.
Settlement
Section titled SettlementThe daily closing of your books. It charges upkeep, wages and interest and pays out workshops, rent and fees. See Money and the day.
Upkeep
Section titled UpkeepWhat a site or a vehicle costs per hour for being owned, charged at the settlement.
Net worth
Section titled Net worthCash plus half the price of what you own plus your stock, minus debt. It limits your loans.
Money from the game bank against interest per day. See Loans.
Sites
Section titled SitesA place your company builds on the map: a farm, a depot, a workshop. See Sites.
Site type
Section titled Site typeThe kind of a site with its fixed numbers, such as "Large farm". See Site types.
Storage
Section titled StorageWhat a site holds of a good. A site that is full stops producing and loses nothing.
Stock
Section titled StockThe goods that lie at a site or in a town market.
Garage slot
Section titled Garage slotA place for one vehicle at a site. Every vehicle has a home site and takes one slot there.
Upgrade
Section titled UpgradeEquipment you add to a built site, once per site. See Day, night and upgrades.
Boost
Section titled BoostA good a site may use up to work faster, such as fertilizer on a farm. See Sites.
Figures
Section titled FiguresThe view of the numbers behind a site or a vehicle: its rate now, its costs, its day and night.
Land factor
Section titled Land factorWhat the place of a site does to its price and upkeep. Land near a town costs more. See Location.
Yield
Section titled YieldWhat the place of a site does to the rate of a producer. Open country and the right area grow more. See Location.
One of the 96 parts of the map with a character of its own: farmland, pasture, uplands. See Location.
Crowding
Section titled CrowdingSites of one class that stand close to each other work slower. See Location.
Service
Section titled ServiceWhat a workshop sells to its town: tire service, repair, inspection. See Workshops.
Employee
Section titled EmployeeA person who works at a site. Today these are the mechanics of a workshop.
Vehicles and routes
Section titled Vehicles and routesVehicle
Section titled VehicleWhat carries goods over the road. See Vehicles.
Vehicle type
Section titled Vehicle typeThe kind of a vehicle with its fixed numbers, such as "Express van". See Vehicle types.
Route
Section titled RouteThe list of stops a vehicle drives, again and again. See Routes and trips.
One place on a route with one action: load, unload, sell, buy, collect or deliver.
One drive of a vehicle from a stop to the next.
Cargo
Section titled CargoThe goods on a vehicle.
Handling
Section titled HandlingThe time a vehicle needs at a stop to load or unload.
Operating cost
Section titled Operating costWhat a trip costs per km driven, charged when the trip ends.
Freight a town pays you to carry, or a good a town orders at a fixed price. See Jobs and rush orders.
Freight
Section titled FreightThe load of a freight job. No site stores it and no market buys it.
Rush order
Section titled Rush orderA small order of a town that is due within the hour and pays a premium. See Jobs and rush orders.
Markets
Section titled MarketsMarket
Section titled MarketA place that buys goods: a town, a harbor, an airport or a plant. See Markets and prices.
Town market
Section titled Town marketThe market of a town. It has a stock, and its price falls as the stock fills.
Harbor
Section titled HarborA market that buys every good at a discount and never fills, and that sells imports. See Harbors and imports.
Airport
Section titled AirportA market that buys light, dear goods and pays for a fast delivery. See Airports.
Industry market
Section titled Industry marketA plant that buys the same amount of a few goods every day. See Industry markets.
What sites make and markets buy: grain, flour, planks. See Goods.
What happens when a vehicle arrives at a sell stop: the market buys the cargo at its price of that moment.
Base price
Section titled Base priceThe price of a good in a half full town. Every other price is a factor of it.
The stock of a town market as a share of what it can hold.
Region
Section titled RegionOne of the 13 parts of Germany that share prices and a leaderboard. Your first town sets your home region. See Places and regions.
Region average
Section titled Region averageThe average price that the towns of a region paid for a good on the day before. Harbors and airports pay a factor of it. See Markets and prices.
Goods one company offers to another at a town market, or asks for. See Trade between players.
Progress
Section titled ProgressResearch
Section titled ResearchOpening new content for your company with research points. See Research.
One step of the research tree. You research it once and keep it.
Research points
Section titled Research pointsWhat you spend on nodes, written "RP". You earn them by revenue, by closed days and by quests.
Quest
Section titled QuestA goal with a reward for your company. See Quests.
Guide
Section titled GuideThe first six quests, which lead through the first hour. See Your first hour.
Player
Section titled PlayerYou, the person who runs a company.