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Glossary

The game uses each of these words for one thing. They are grouped by topic. Use the search to find a word.

What you run. One account holds one company. It owns sites and vehicles and has cash. See Other players.

The money your company can spend now, in whole euros. It can fall below zero, down to a floor. See Money and the day.

What you earn by moving goods: sales, the pay of jobs and of rush orders. Only revenue earns research points. See Money and the day.

The daily closing of your books. It charges upkeep, wages and interest and pays out workshops, rent and fees. See Money and the day.

What a site or a vehicle costs per hour for being owned, charged at the settlement.

Cash plus half the price of what you own plus your stock, minus debt. It limits your loans.

Money from the game bank against interest per day. See Loans.

A place your company builds on the map: a farm, a depot, a workshop. See Sites.

The kind of a site with its fixed numbers, such as "Large farm". See Site types.

What a site holds of a good. A site that is full stops producing and loses nothing.

The goods that lie at a site or in a town market.

A place for one vehicle at a site. Every vehicle has a home site and takes one slot there.

Equipment you add to a built site, once per site. See Day, night and upgrades.

A good a site may use up to work faster, such as fertilizer on a farm. See Sites.

The view of the numbers behind a site or a vehicle: its rate now, its costs, its day and night.

What the place of a site does to its price and upkeep. Land near a town costs more. See Location.

What the place of a site does to the rate of a producer. Open country and the right area grow more. See Location.

One of the 96 parts of the map with a character of its own: farmland, pasture, uplands. See Location.

Sites of one class that stand close to each other work slower. See Location.

What a workshop sells to its town: tire service, repair, inspection. See Workshops.

A person who works at a site. Today these are the mechanics of a workshop.

What carries goods over the road. See Vehicles.

The kind of a vehicle with its fixed numbers, such as "Express van". See Vehicle types.

The list of stops a vehicle drives, again and again. See Routes and trips.

One place on a route with one action: load, unload, sell, buy, collect or deliver.

One drive of a vehicle from a stop to the next.

The goods on a vehicle.

The time a vehicle needs at a stop to load or unload.

What a trip costs per km driven, charged when the trip ends.

Freight a town pays you to carry, or a good a town orders at a fixed price. See Jobs and rush orders.

The load of a freight job. No site stores it and no market buys it.

A small order of a town that is due within the hour and pays a premium. See Jobs and rush orders.

A place that buys goods: a town, a harbor, an airport or a plant. See Markets and prices.

The market of a town. It has a stock, and its price falls as the stock fills.

A market that buys every good at a discount and never fills, and that sells imports. See Harbors and imports.

A market that buys light, dear goods and pays for a fast delivery. See Airports.

A plant that buys the same amount of a few goods every day. See Industry markets.

What sites make and markets buy: grain, flour, planks. See Goods.

What happens when a vehicle arrives at a sell stop: the market buys the cargo at its price of that moment.

The price of a good in a half full town. Every other price is a factor of it.

The stock of a town market as a share of what it can hold.

One of the 13 parts of Germany that share prices and a leaderboard. Your first town sets your home region. See Places and regions.

The average price that the towns of a region paid for a good on the day before. Harbors and airports pay a factor of it. See Markets and prices.

Goods one company offers to another at a town market, or asks for. See Trade between players.

Opening new content for your company with research points. See Research.

One step of the research tree. You research it once and keep it.

What you spend on nodes, written "RP". You earn them by revenue, by closed days and by quests.

A goal with a reward for your company. See Quests.

The first six quests, which lead through the first hour. See Your first hour.

You, the person who runs a company.