Changelog
What changed in the game, newest first. Each entry names what you can do now that you could not do before, and links to its page.
13 October 2026
Section titled 13 October 2026Research replaces the tiers
Section titled Research replaces the tiers- Research. A tree of nodes in five branches takes the place of the four tiers. You earn research points by revenue, by closed days and by quests, and you choose what to open. A company from before keeps everything its tier had opened.
- Quests. A guide of six quests leads through the first hour. Four paths follow: hauler, producer, trader and builder.
- Rush orders. Every town posts one small order per hour that pays a premium.
- Three starts. Start as a farmer, a dispatcher or a founder, in any town, and pick the spot of your farm.
New places to sell
Section titled New places to sell- Industry markets. Plants across the map buy raw goods in bulk, the same amount every day.
- Airports. Airports buy
chocolate and
instruments and pay more for a fast delivery. They also post air freight. - Imports. Harbors sell six more goods, and each harbor has a list of its own.
New sites and goods
Section titled New sites and goods
Vineyard, built in wine areas alone, with
wine.
Furniture factory,
chocolate factory and
instrument works: the first recipes with two inputs.
Hop farm,
brewery and
cheese dairy.- Boosts. Feed on a dairy farm, fertilizer on a farm and spare parts in a mill make a site work faster.
The map
Section titled The map- Areas. The map has 96 areas with tags. An area changes what a producer makes there and what housing earns.
- A layer control draws the areas on the map.
- Your own sites that cover each other share one pin.
Routes and vehicles
Section titled Routes and vehicles- A route set on a vehicle under way starts at its next stop.
- A vehicle can be sent to a place once, without a route.
- The route editor shows prices, distances and an estimate of a round trip.
- You take a job by picking its vehicle.
- The three cheapest vehicle types are named budget pickup, budget van and budget truck. Every type can be bought used.
- A vehicle loads its cargo over its handling time.
Money and information
Section titled Money and information- Purchases are listed apart from the result of a day, so buying a truck no longer reads as a loss.
- A history lists every stop of every vehicle for 30 days.
- The price card of a town shows its stock.
- A sale notice and an alert name the cargo a full market left on a vehicle.
- Lots are entered in kg.
Account
Section titled Account- Sign in and sign up are pages of their own.
- The player menu names your account.
12 October 2026
Section titled 12 October 2026The game opens
Section titled The game opensCargo Companies runs at play.cargo-companies.com.
- Sites. Farms, forestries, mills, sawmills, depots, dairy farms, quarries and bakeries, in sizes.
- Vehicles. Pickups, vans, trucks and road trains, with upkeep per hour.
- Markets. Every town of 50,000 inhabitants or more buys goods at a price that follows its stock. Harbors buy what the towns cannot take.
- Location. Land near a town costs more, open country grows more, and close sites of one class crowd each other.
- Day, night and upgrades. Sites follow the local time, and upgrades change what a site does.
- Workshops. Three services with a demand that changes by the week.
- Housing and maintenance. Rent, condition and fees.
- Jobs. Freight jobs between towns and supply contracts.
- Trade. Sell lots and wanted lots at town markets.
- Loans. Three loans of the game bank.
- Other players. A leaderboard per region, the card of a company and reports of names.
- You sign in before you play.